DCE
DCS APIDCS Seamless
wallet API document
Version
|
Date
|
Description
|
1.01
|
2022-06-30
|
DCS API document created
|
1.01
|
2022-07-17
|
Adjustment: 2.8 FreeSpin Campaign Player Setup 4.1 DCS API Response Code
4.5 Wager_type
|
1.02
|
2022-08-08
|
Adjustment: 2.1 Login Game, brand_uid String(32) => String(20)
|
1.10
|
2022-08-15
|
Add Special Remarks in: 3.2 Wager 3.3 CancelWager 3.4 AppendWager 3.5
EndWager 3.6 FreeSpinResult Adjustment: 4.1 DCS API Response Code
|
1.11
|
2022-08-30
|
Add Special Remarks in: 3.3 CancelWager Response code
|
1.12
|
2022-09-19
|
Add providers in 4.6 Provider code nlc – Nolimit City png – Play’n Go hs
– Hacksaw
|
1.13
|
2022-09-29
|
Adjustment: 3.Brand API endpoints implementation, Response code
String(7) => Int
|
1.14
|
2022-10-13
|
Add VES, SSP in 4.2 Currency code List Add providers in 4.6 Provider
code: aux - Avatarux
|
1.15
|
2022-10-31
|
Add 5042 to Special Remarks in 3.5 EndWager Change “campaign”
description in 4.5 wager_type
|
1.16
|
2022-11-09
|
Add cancelEndWager, promopayout in 4.5 Wager_type Add wager_type
property in 3.3 cancelWager, Add bet_type property in 3.2 Wager
|
|
|
Add tip, game_result property in 2.3 Response Add providers in 4.6
Provider code evo - Evo Play gam - Solid/Gamomat ghg - Solid/Golden Hero
psn - Solid/Push ezugi - Ezugi swf - Solid/WinFast ft -FunTa Add 3.8
promoPayout Method Adjustment: 2.3 Report Request restriction
|
1.17
|
2022-11-29
|
- Delete 2.6 Get Jackpot Information Method 1.1 previous version
function no. 2.7 function no. change to 2.6 1.2 previous version
function no. 2.8 function no. change to 2.7 1.3 previous version
function no. 2.9 function no. change to 2.8
- Add currency property in 3.3 cancelWager
|
1.2
|
2022-12-27
|
Brand API endpoints implementation: Adjust 3.2 Wager, 3.3 CancelWager,
3.4 AppendWager, 3.5EndWager, 3.6FreeSpinResult, adding "is_endround"
property
|
1.21
|
2023-02-03
|
- Adjust 8.3 PromoPayout Sign rule
Adjust 3.2 Wager Special Remarks
|
1.22
|
2023-04-30
|
4.1 DCS API Response Code add 5019, 5020 4.6 Provider Code Edit ft To
funta Adjustment: 2.1 Login game -> token description Add
game_result property in 3.5 Endwager request Add Special remarks in 3.8
promoPayout Adjustment: amount, balance Type Decimal(16,2) into
Decimal(16,6)
|
1.23
|
2023-06-06
|
Adjustment: 2.4 Game Replay description 4.1 DCS API Response Code add
5021, 5023, 5024
|
1.24
|
2023-07-14
|
Adjustment: 4.1 DCS API Response Code 5009, 5013 description Add
providers in 4.6 Provider code mj - 7Mojos fm - Fantasma ps - Peter
& Sons
|
1.25
|
2023-10-16
|
Add providers in 4.6 Provider code sb - Sprike plb - Parlay bay 2.3
Report add "is_endround" parameter in response
|
1.26
|
2024-01-10
|
Remove currency: uBTC, UBC Add provider in 4.6 Provider Code:
ev1-Evolution btg - Big Time Gaming ne - NetEnt rt - Red Tiger dcace -
DCACE tg/ptgo - Turbo Games wz - Wazdan Add content property in 2.5 Get
Game List response Add freespin_id, freespin_description in 3.6
FreeSpinResult request
|
1.27
|
2024-04-22
|
Add provider in 4.6 Provider Code: tk - Thunderkick
|
1.30
|
2024-5-29
|
Add provider in 4.6 Provider Code: lm - Lucky Monaco yt - Yolted
|
1.31
|
2024-7-31
|
Add provider in 4.6 Provider Code: sa - SA gaming ss - Smartsoft bg
-Bgaming
|
1.32
|
2024-08-28
|
- Add provider in 4.6 Provider Code: nm - Novomatic op - Octoplay bp -
BluePrint
- 3.8 PromoPayout Special Remarks adjustment
|
1.33
|
2024-10-30
|
- Add provider in 4.6 Provider Code: hsp - Hacksaw Gaming ROW hs1 -
Hacksaw Gaming Latam
4.1 DCS API Response Code add 5025
4.6 Provider description revision: Wazdan => Voltent (Wazdan)
|
1.34
|
2025-2-25
|
- Add provider in 3.6 Provider Code: 1.1 tq - Tequity 1.2 raw -
RAW
- Remove provider in 3.6 Provider Code: 2.1 ghg - Golden Hero
|
1.35
|
2025-03-18
|
The following method adds an attribute parameter transaction_time
VARCHAR(20). 3.2 Wager 3.3 CancelWager 3.4 AppendWager 3.5 EndWager 3.6
FreeSpinResult 3.8 PromoPayout
|
1.36
|
2025-03-28
|
Adjust the following method attribute parameter transaction_time
description 3.2 Wager 3.3 CancelWager 3.4 AppendWager 3.5 EndWager 3.6
FreeSpinResult 3.8 PromoPayout
|
Table of content
API information and path. 8
DCS endpoint. 82.1 Login Game. 9Request. 9Response. 102.2 Try
Game. 10Request. 10Response. 102.3 Report. 11Request restriction.
11Request. 11Response. 11Response information. 122.4 Game Replay.
13Request. 13Response. 13Response information. 132.5 Get Game List.
15Request. 15Response. 152.6 FreeSpin Campaign Setup. 16Request.
16Response. 16Response information. 162.7 FreeSpin Campaign Player
Setup. 17Request. 17Response. 172.8 FreeSpin Campaign Query. 18Request.
18Response. 18Response information. 193. Brand API endpoints
implementation. 203.1 Login Authentication. 21Request. 21
Response 21
3.2 Wager 23
Request 23 Response 24 Special Remarks 24
3.3 CancelWager 25
Request 25 Response 25 Special Remarks 26
3.4 AppendWager 27
Request 27 Response 27 Special Remarks 28
3.5 EndWager 29
Request 29 Response 29 Special Remarks 30
3.6 FreeSpinResult 31
Request 31 Response 32 Special Remarks 32
3.7 GetBalance 33
Request 33 Response 33
3.8 PromoPayout 34
Request 34 Response 35
Appendix 36
Appendix 364.1 DCS API Response Code 364.2 Currency code List
384.3 Language code list 424.4 Country_code 444.5 Wager_type 444.6
Provider List 45
DCS API Description
Name
|
Description
|
api_url
|
API URL, DC provides to the Operator
|
getBetData_url
|
Get bet detail URL, DC provides to the Operator
|
api_key
|
Key used for endpoint validation, DC provides to the Operator
|
brand_id
|
Brand ID, DC provides to the Operator
|
brandApi_url
|
Brand api url, DC provides to the Operator
|
2. DCS endpoint
Request parameter “sign” is MD5 encrypted containing request info
parameters + api_key. When operator calls endpoint, the request info
parameters will be different and required. api_key is provided by DC.
Additionally, please refer to Appendix 3. for parameters including
currency, country, and language.
Endpoint request method and content type :
Method
|
Content Type
|
POST
|
application/json
|
Endpoint request common parameters :
Name
|
Required
|
Type
|
Description
|
brand_id
|
Yes
|
string(7)
|
Brand ID
|
sign
|
Yes
|
String(32)
|
MD5 encryption and transform into CAPITAL Encrypted detail will describe
in each endpoint Do not put “+” sign when concatenating messages
|
Endpoint response common parameters :
Name
|
Required
|
Type
|
Description
|
code
|
Yes
|
Int
|
Refer to DCS API Response code, check Appendix 4.1
|
msg
|
Yes
|
String(50)
|
Messages
|
2.1 Login Game
Login Game method allows players to log into the games. Operator
receives launch url with game_url for the game.
Request
EndPoint : {api_url}/dcs/loginGame
Name
|
Required
|
Type
|
Description
|
brand_id
|
Yes
|
String(7)
|
Brand ID
|
sign
|
Yes
|
String(32)
|
Sign = MD5(brand_id+brand_uid+api_key)
|
brand_uid
|
Yes
|
String(20)
|
Unique User ID from operator (Only support english characters and
numbers, case insensitive)
|
token
|
Yes
|
String(32)
|
Operator provides token for player to launch the games, DC api will
request token verification to operator wallet api (Please check login
endpoint 3.1), recommend using GUID (or any other unique identifier) to
renew token when player launches different game to avoid duplicate.
|
game_id
|
Yes
|
Int
|
DC Game ID
|
currency
|
Yes
|
String(4)
|
Player currency code, check Appendix 4.2
|
language
|
Yes
|
String(7)
|
Language showed in the game, check Appendix 4.3
|
channel
|
Yes
|
String(6)
|
‘pc’ or ‘mobile’
|
country_code
|
Yes
|
String(2)
|
Player country code, check Appendix 3.4
|
return_url
|
No
|
String(50)
|
Use for home button or redirection URL (Only provided in part of games)
|
full_screen
|
No
|
Boolean
|
Full screen game display (Only provided in part of games)
|
Response
code
|
Response
|
1000
|
{"code": 1000, "data": {"game_url":"http://xxxxxxxxxxx"}, "msg":
"Success."}
|
2.2 Try Game
This method allows players to launch the games in demo mode (without
real money)
Request
EndPoint : {api_url}/dcs/tryGame
Name
|
Required
|
Type
|
Description
|
brand_id
|
Yes
|
String(7)
|
Brand ID
|
sign
|
Yes
|
String(32)
|
sign = MD5(brand_id+game_id+api_key)
|
game_id
|
Yes
|
Int
|
DC Game ID
|
currency
|
Yes
|
String(4)
|
Player currency code, check Appendix 4.2
|
language
|
Yes
|
String(7)
|
Language showed in the game, check Appendix 4.3
|
channel
|
Yes
|
String(6)
|
'pc' or 'mobile'
|
return_url
|
No
|
String(50)
|
Use for home button or redirection URL (Only provided in pa of games)
|
full_screen
|
No
|
Boolean
|
Full screen game display (Only provided in part of games)
|
Response
code
|
Response
|
1000
|
{"code": 1000, "data": {"game_url":"http://xxxxxxxxxxx"}, "msg":
"Success."}
|
2.3 Report
Request restriction
The interval between start_time and end_time must be within 24 hours.
The data provided is within 6 months. The frequency is 3 sec per
request.
The api also supports the paging function. Operator passes the page
parameter to 1 in the first request of the same time interval. Each page
can provide up to 5000 pieces of data. The total number of pages can be
calculated from the total_count parameter in the response information.
The calculation method is as follows: page.total_count/5000
unconditional carry to the integer. Reports are generated in UTC time
zone.
Request
EndPoint : {getBetData_url}/dcs/getBetData
Name
|
Required
|
Type
|
Description
|
brand_id
|
Yes
|
String(7)
|
Brand ID
|
sign
|
Yes
|
String(32)
|
sign = MD5(brand_id+start_time+end_time+api_key)
|
page
|
Yes
|
Int
|
Page index
|
start_time
|
Yes
|
String(19)
|
Starting time format (yyyy-MM-dd HH:mm:ss)
|
end_time
|
Yes
|
String(19)
|
Ending time format (yyyy-MM-dd HH:mm:ss)
|
currency
|
Yes
|
String(4)
|
Player currency code, check Appendix 4.2
|
provider
|
Yes
|
String(20)
|
Game provider code, check Appendix 4.6
|
brand_uid
|
No
|
String(20)
|
Unique User ID from operator (Only support english characters and
numbers, case insensitive)
|
Response
code
|
Response
|
1000
|
{
|
"code": 1000, "msg": "Success.",
|
|
"data": [ { "brand_uid": "TestUser", "currency": "CNY", "wager_type":
"endWager", "amount": 10000.12, "before_amount": 806585.06,
"after_amount": 816585.18, "game_id": "7382", "game_name": "Lucky Neko",
"round_id": "1905291058028500001", "wager_id": "1905291058028500001",
"jackpot_contribution": 0.0, "jackpot_win": 0.0, "description": "",
"create_time": "2019-05-29 10:58:24", "game_result": "{…}" "tip": 0.0,
"is_endround": false }], "page":{ "current_page": 1, "total_count": 1 }
}
|
wager_type : Check Appendix 4.5 page.current_page : Current page
index page.total_count : Total page count (5k results per page)
When the Provider is SA Gaming and the game is Pok Deng, Player 1 to
Player 5 will withhold 2 times of the bet amount.
2.4 Game Replay
The method returns player bet record replay for a specific round. The
request restriction is 3 seconds per brand.
Request
EndPoint : {api_url}/dcs/getReplay
Name
|
Required
|
Type
|
Description
|
brand_id
|
Yes
|
String(7)
|
Brand ID
|
sign
|
Yes
|
String(32)
|
sign = MD5(brand_id+round_id+api_key)
|
brand_uid
|
Yes
|
String(20)
|
Unique User ID from operator (Only support english characters and
numbers, case insensitive)
|
currency
|
Yes
|
String(4)
|
Player currency code, check Appendix 4.2
|
provider
|
Yes
|
String(20)
|
Game provider code, check Appendix 4.6
|
round_id
|
Yes
|
String(64)
|
Game round ID
|
Response
code
|
Response
|
1000
|
{
|
|
"code": 1000, "msg": "Success.", "data": { "record":
"http://{{xxxxxxxx}}/replay/{roundid}", "record_type": "URL", }
|
There are three types of data.record_type, Text : data.record output
text format for game result
DCACEDCS Seamless wallet API documentURL : data.record output URL
format, operator needs to check the bet record via certain URLHtml :
data.record output in HTML format for game result
2.5 Get Game List
Request
EndPoint : {api_url}/dcs/getGameList
Name
|
Required
|
Type
|
Description
|
brand_id
|
Yes
|
String(7)
|
Brand ID
|
sign
|
Yes
|
String(32)
|
sign = MD5(brand_id+api_key)
|
provider
|
No
|
String(20)
|
Game provider code, check Appendix 4.6
|
Response
code
|
Response
|
1000
|
{
|
|
"code": 1000, "msg": "Success", "data": [ { "provider": "yg", "game_id":
7316, "game_name": "Vikings go Wild", "game_name_cn": "狂野北欧海盗",
"release_date": "2015-07-31", "rtp": "96.30%", "game_icon":
"https://XXXX?e=tln7KM", "content_type": "Standard", "game_type":
"SLOT", "content": "Yggdrasil" }]
|
2.6 FreeSpin Campaign Setup
This method allows to create FreeSpin Campaign
Request
EndPoint : {api_url}/dcs/createFreeSpin
Name
|
Required
|
Type
|
Description
|
brand_id
|
Yes
|
String(7)
|
Brand ID
|
sign
|
Yes
|
String(32)
|
Sign = MD5(brand_id+end_time+api_key)
|
game_id
|
Yes
|
Int
|
DC Game ID for assigning freespin
|
currency
|
Yes
|
String(4)
|
FreeSpin currency, check Appendix 4.2
|
end_time
|
Yes
|
String(19)
|
Campaign end time, UTC time zone, format: yyyy-MM-dd HH:mm:ss
|
description
|
No
|
String(100)
|
FreeSpin campaign description
|
Response
code
|
Response
|
1000
|
{
|
"code": 1000, "msg": "Success.", "data": { "freespin_id": 10001,
"usable_amounts": [0.5, 2.0, 5.5] }
|
data.usable_amounts: Only provider ‘yg, hs, png, nlc, evo’ responds a
list of usable amounts.
2.7 FreeSpin Campaign Player
Setup
This method allows operators to bind the FreeSpin Campaign to
specific players.
Request
EndPoint : {api_url}/dcs/addFreeSpin
Name
|
Required
|
Type
|
Description
|
brand_id
|
Yes
|
String(7)
|
Brand ID
|
sign
|
Yes
|
String(32)
|
Sign = MD5(brand_id+freespin_id+api_key)
|
freespin_id
|
Yes
|
Long
|
freespin_id from the response of 2.7 createFreeSpin
|
round_count
|
Yes
|
Int
|
FreeSpin rounds
|
amount
|
Yes
|
Decimal(16,6)
|
Bet amount per FreeSpin If the provider is yg, please put one of the
values in usable_amounts. No restriction for other provider, but please
make sure the amount is in bet limit.
|
brand_uids
|
Yes
|
List<String(20)>
|
Assign campaign to a list of brand_uid (Only support english characters
and numbers, case insensitive) E.g.: "brand_uids":
["DemoUser01","DemoUser02"]
|
Response
code
|
Response
|
1000
|
{
|
"code": 1000, "msg": "Success.", "data": { "result": "Success." }
|
}
|
}
|
2.8 FreeSpin Campaign Query
Operator can use the api to query details of existing FreeSpin
Campaign.
Request
EndPoint : {api_url}/dcs/queryFreeSpin
Name
|
Required
|
Type
|
Description
|
brand_id
|
Yes
|
String(7)
|
Brand ID
|
sign
|
Yes
|
String(32)
|
Sign = MD5(brand_id+game_id+api_key)
|
game_id
|
Yes
|
Int
|
DC Game ID for FreeSpin assigned
|
currency
|
Yes
|
String(4)
|
FreeSpin currency, check Appendix 4.2
|
Response
code
|
Response
|
1000
|
{
|
|
"code": 1000, "msg": "Success.", "data": { "freespin_id": 10001,
"end_time": "2022-08-30 00:00:00", "provider": "yg", "game_id": 7316,
"currency": "CNY", "status": 0, "round_count": 10, "amount": 2.65,
"brand_uids": [ "DemoUser01", "DemoUser02" ], "create_time": "2022-07-01
14:50:00" }
|
data.status corresponding status info: 0: Built: 1: Players assigned:
2: Campaign activated
3. Brand API endpoints
implementation
Operator must implement all API endpoints. Corresponding requests and
the response parameters are described in detail.
DC requests operator brand API endpoints in POST method. The sign
parameter is MD5 encrypted, operator must affirm the parameters are not
tampered.
Method
|
Content Type
|
POST
|
application/json
|
Endpoint request common parameters :
Name
|
Required
|
Type
|
Description
|
brand_id
|
Yes
|
string(7)
|
Brand ID
|
sign
|
Yes
|
String(32)
|
MD5 encryption and transform into CAPITAL Encrypted detail will describe
in each endpoint Do not put “+” sign when concatenating messages
|
Endpoint response common parameters :
Name
|
Required
|
Type
|
Description
|
code
|
Yes
|
Int
|
Refer to DCS API Response code, check Appendix 4.1
|
msg
|
Yes
|
String(50)
|
Messages
|
3.1 Login Authentication
Operator is obligated to implement login endpoint in order to run
gameplay. Token validation is required from providers so operator should
respond the corresponding information to the login request.
Request
EndPoint : {brandApi_url}/login
Name
|
Required
|
Type
|
Description
|
brand_id
|
Yes
|
String(7)
|
Brand ID
|
sign
|
Yes
|
String(32)
|
sign = MD5(brand_id+token+api_key)
|
token
|
Yes
|
String(32)
|
Token is created by operator, only allowed the combination of English
letters and numbers
|
brand_uid
|
Yes
|
String(20)
|
Unique User ID from operator (Only support english characters and
numbers, case insensitive)
|
currency
|
Yes
|
String(4)
|
Player currency code, check Appendix 4.2
|
Response
Name
|
Required
|
Type
|
Description
|
code
|
Yes
|
Int
|
DCS API Response Code, check Appendix 4.1
|
msg
|
Yes
|
String(50)
|
If the request info is valid, please respond with message "Success".
|
data.brand_uid
|
Yes
|
String(20)
|
Unique User ID from operator
|
data_currency
|
Yes
|
String(4)
|
Player currency code, check Appendix 4.2
|
data.balance
|
Yes
|
Decimal(16,6)
|
Player current balance
|
1000
|
{ "code": 1000, "msg": "Success.", "data": { "brand_uid": "testUser",
"currency": "USD", "balance": 25.55 } }
|
3.2 Wager
Operator is obliged to implement wager endpoint in order to run
gameplay. If there is same wager request (identified by round_id and
wager_id), or the wager has been cancelled, operator should not execute
but return success response with player current balance. Noted that
multiple wager_id may happen in same round_id in case the game has
several buy- ins.
Request
EndPoint : {brandApi_url}/wager
Name
|
Required
|
Type
|
Description
|
brand_id
|
Yes
|
String(7)
|
Brand ID
|
sign
|
Yes
|
String(32)
|
sign = MD5(brand_id+wager_id+api_key)
|
token
|
Yes
|
String(32)
|
Token is created by operator, only allowed the combination of English
letters and numbers
|
brand_uid
|
Yes
|
String(20)
|
Unique User ID from operator (Only support english characters and
numbers, case insensitive
|
currency
|
Yes
|
String(4)
|
Player currency code, check Appendix 4.2
|
amount
|
Yes
|
Decimal(16,6)
|
Bet amount
|
jackpot_contribution
|
Yes
|
Decimal(16,6)
|
A portion of player bet amount add to Jackpot feed
|
game_id
|
Yes
|
Int
|
DC game ID
|
game_name
|
Yes
|
String(50)
|
DC Game Name
|
round_id
|
Yes
|
String(64)
|
Unique bet round identifier
|
wager_id
|
Yes
|
String(64)
|
Unique transaction identifier within a bet round
|
provider
|
Yes
|
String(20)
|
Game provider code, check Appendix 4.6
|
bet_type
|
Yes
|
Int
|
1=Normal; 2=Tip
|
is_endround
|
Yes
|
Boolean
|
false= Unfinished, true= Round Finish
|
transaction_time
|
Yes
|
String(20)
|
The format is: yyyy-MM-ddTHH:mm:ssZ
|
Response
Name
|
Required
|
Type
|
Description
|
code
|
Yes
|
Int
|
DCS API Response Code, check Appendix 4.1
|
msg
|
Yes
|
String(50)
|
If the request info is valid, please respond with message "Success".
|
data.brand_uid
|
Yes
|
String(20)
|
Unique User ID from operator
|
data_currency
|
Yes
|
String(4)
|
Player currency code, check Appendix 4.2
|
data.balance
|
Yes
|
Decimal(16,6)
|
Player current balance
|
code
|
Response
|
1000
|
{
|
|
"code": 1000, "msg": "Success.", "data": { "brand_uid": "testUser",
"currency": "IDR", "balance": 25.55 }
|
- Return code: 5043 with data.brand_uid, data_currency, data.balance
if operator receives duplicate wager (identify by round_id and
wager_id).2. Return code: 5003 with data.brand_uid, data_currency,
data.balance if player has insufficient balance3. When the Provider is
SA Gaming and the game is Pok Deng, Player 1 to Player 5 will withhold 2
times of the bet amount.
3.3 CancelWager
Operator is obliged to implement cancelWager endpoint in order to run
gameplay. If the operator has cancelled the wager (identical round_id
and wager_id), operator should not execute the same request but return
current balance in the response.
Request
EndPoint : {brandApi_url}/cancelWager
Name
|
Required
|
Type
|
Description
|
brand_id
|
Yes
|
String(7)
|
Brand ID
|
sign
|
Yes
|
String(32)
|
sign = MD5(brand_id+wager_id+api_key)
|
brand_uid
|
Yes
|
String(20)
|
Unique User ID from operator (Only support english characters and
numbers, case insensitive)
|
currency
|
Yes
|
String(4)
|
Player currency code, check Appendix 4.2
|
round_id
|
Yes
|
String(64)
|
Unique bet round identifier
|
wager_id
|
Yes
|
String(64)
|
Unique transaction identifier within a bet round
|
provider
|
Yes
|
String(20)
|
Game provider code, check Appendix 4.6
|
wager_type
|
Yes
|
Int
|
1=cancelWager, 2=cancelEndWager
|
is_endround
|
Yes
|
Boolean
|
false= Unfinished, true= Round Finish
|
transaction_time
|
Yes
|
String(20)
|
The format is: yyyy-MM-ddTHH:mm:ssZ
|
Response
Name
|
Required
|
Type
|
Description
|
code
|
Yes
|
Int
|
DCS API Response Code, check Appendix 4.1
|
msg
|
Yes
|
String(50)
|
If the request info is valid, please respond with message "Success".
|
data.brand_uid
|
Yes
|
String(20)
|
Unique User ID from operator
|
data_currency
|
Yes
|
String(4)
|
Player currency code, check Appendix 4.2
|
data.balance
|
Yes
|
Decimal(16,6)
|
Player current balance
|
code
|
Response
|
1000
|
{
|
"code": 1000, "msg": "Success.", "data": { "brand_uid": "testUser",
"currency": "IDR", "balance": 25.55 }
|
- Return code: 5043 with data.brand_uid, data_currency, data.balance
if operator receives duplicate cancelWager (identify by round_id and
wager_id).
- Return code: 5042 with data.brand_uid, data_currency, and
data.balance if operator does not have the wager_id to be
cancelled.
- When the wager_type is 1, the wager_round should be cancelled, i.e.,
return/increase the amount to the player wallet. When wager_type is 2,
the endWager_round should be cancelled, i.e., deduct/reduce the amount
to the player’s wallet.
3.4 AppendWager
Operator is obliged to implement AppendWager endpoint in order to run
gameplay. This method is used for the result of jackpot game. Operator
must payout the bonus unless same appendWager (identical round_id and
wager_id) has executed.
Request
EndPoint : {brandApi_url}/appendWager
Name
|
Required
|
Type
|
Description
|
brand_id
|
Yes
|
String(7)
|
Brand ID
|
sign
|
Yes
|
String(32)
|
sign = MD5(brand_id+wager_id+api_key)
|
brand_uid
|
Yes
|
String(20)
|
Unique User ID from operator (Only support english characters and
numbers, case insensitive)
|
currency
|
Yes
|
String(4)
|
Player currency code, check Appendix 4.2
|
amount
|
Yes
|
Decimal(16,6)
|
Player jackpot winning amount
|
game_id
|
Yes
|
Int
|
DC game ID
|
game_name
|
Yes
|
String(50)
|
DC Game Name
|
round_id
|
Yes
|
String(64)
|
Unique bet round identifier
|
wager_id
|
Yes
|
String(64)
|
Unique transaction identifier within a bet round
|
provider
|
Yes
|
String(20)
|
Game provider code, check Appendix 4.6
|
description
|
Yes
|
String(100)
|
Description of appendWager
|
is_endround
|
Yes
|
Boolean
|
false= Unfinished, true= Round Finish
|
transaction_time
|
Yes
|
String(20)
|
The format is: yyyy-MM-ddTHH:mm:ssZ
|
Response
Name
|
Required
|
Type
|
Description
|
code
|
Yes
|
Int
|
DCS API Response Code, check Appendix 4.1
|
msg
|
Yes
|
String(50)
|
If the request info is valid, please respond with message "Success".
|
data.brand_uid
|
Yes
|
String(20)
|
Unique User ID from operator
|
data_currency
|
Yes
|
String(4)
|
Player currency code, check Appendix 4.2
|
data.balance
|
Yes
|
Decimal(16,6)
|
Player current balance
|
code
|
Response
|
1000
|
{
|
"code": 1000, "msg": "Success.", "data": { "brand_uid": "testUser",
"currency": "USD", "balance": 25.55 }
|
- Return code: 5043 with data.brand_uid, data_currency, data.balance
if operator receives duplicate appendWager (identify by round_id and
wager_id).
3.5 EndWager
Operator is obliged to implement EndWager endpoint in order to run
gameplay. This method is used to payout the winning amount for a normal
round. If operator has executed the same endWager (identical round_id
and wager_id), the current player info will be returned in response.
Request
EndPoint : {brandApi_url}/endWager
Name
|
Required
|
Type
|
Description
|
brand_id
|
Yes
|
String(7)
|
Brand ID
|
sign
|
Yes
|
String(32)
|
sign = MD5(brand_id+wager_id+api_key)
|
brand_uid
|
Yes
|
String(20)
|
Unique User ID from operator (Only support english characters and
numbers, case insensitive)
|
currency
|
Yes
|
String(4)
|
Player currency code, check Appendix 4.2
|
amount
|
Yes
|
Decimal(16,6)
|
Player winning amount in normal round
|
round_id
|
Yes
|
String(64)
|
Unique bet round identifier
|
wager_id
|
Yes
|
String(64)
|
Unique transaction identifier within a bet round
|
provider
|
Yes
|
String(20)
|
Game provider code, check Appendix 4.6
|
is_endround
|
Yes
|
Boolean
|
false= Unfinished, true= Round Finish
|
game_result
|
No
|
String(4000)
|
Only Ezugi has game result, the other provider will be null
|
transaction_time
|
Yes
|
String(20)
|
The format is: yyyy-MM-ddTHH:mm:ssZ
|
Response
Name
|
Required
|
Type
|
Description
|
code
|
Yes
|
Int
|
DCS API Response Code, check Appendix 4.1
|
msg
|
Yes
|
String(50)
|
If the request info is valid, please respond with message "Success".
|
data.brand_uid
|
Yes
|
String(20)
|
Unique User ID from operator
|
data_currency
|
Yes
|
String(4)
|
Player currency code, check Appendix 4.2
|
data.balance
|
Yes
|
Decimal(16,6)
|
Player current balance
|
code
|
Response
|
1000
|
{
|
"code": 1000, "msg": "Success.", "data": { "brand_uid": "testUser",
"currency": "IDR", "balance": 25.55 }
|
- Return code: 5043 with data.brand_uid, data_currency, data.balance
if operator receives duplicate endWager (identify by round_id and
wager_id).2. Return code:5042 with data.brand_uid, data_currency, and
data.balance if operator does not have the round_id to finish the
round.
3.6 FreeSpinResult
Operator is obliged to implement FreeSpinResult endpoint in order to
run gameplay. The total winning amount during the campaign will be
aggregated in one request.
Request
EndPoint : {brandApi_url}/freeSpinResult
Name
|
Required
|
Type
|
Description
|
brand_id
|
Yes
|
String(7)
|
Brand ID
|
sign
|
Yes
|
String(32)
|
sign = MD5(brand_id+wager_id+api_key)
|
brand_uid
|
Yes
|
String(20)
|
Unique User ID from operator (Only support english characters and
numbers, case insensitive)
|
currency
|
Yes
|
String(4)
|
Player currency code, check Appendix 4.2
|
amount
|
Yes
|
Decimal(16,6)
|
Player winning amount in campaign
|
game_id
|
Yes
|
Int
|
DC game ID
|
game_name
|
Yes
|
String(50)
|
DC Game Name
|
round_id
|
Yes
|
String(64)
|
Unique bet round identifier
|
wager_id
|
Yes
|
String(64)
|
Unique transaction identifier within a bet round
|
provider
|
Yes
|
String(20)
|
Game provider code, check Appendix 4.6
|
is_endround
|
Yes
|
Boolean
|
false= Unfinished, true= Round Finish
|
freespin_id
|
No
|
Long
|
freespin_id from the response of 2.7 createFreeSpin
|
freespin_description
|
No
|
String(100)
|
FreeSpin campaign description
|
transaction_time
|
Yes
|
String(20)
|
The format is: yyyy-MM-ddTHH:mm:ssZ
|
Response
Name
|
Required
|
Type
|
Description
|
code
|
Yes
|
Int
|
DCS API Response Code, check Appendix 4.1
|
msg
|
Yes
|
String(50)
|
If the request info is valid, please respond with message "Success".
|
data.brand_uid
|
Yes
|
String(20)
|
Unique User ID from operator
|
data_currency
|
Yes
|
String(4)
|
Player currency code, check Appendix 4.2
|
data.balance
|
Yes
|
Decimal(16,6)
|
Player current balance
|
code
|
Response
|
1000
|
{
|
|
"code": 1000, "msg": "Success.", "data": { "brand_uid": "testUser",
"currency": "IDR", "balance": 25.55 }
|
- Return code: 5043 with data.brand_uid, data_currency, data.balance
if operator receives duplicate freeSpinResult (identify by round_id and
wager_id).
3.7 GetBalance
Operator is obliged to implement getBalance endpoint in order to run
gameplay. Response will be player current balance.
Request
EndPoint : {brandApi_url}/getBalance
Name
|
Required
|
Type
|
Description
|
brand_id
|
Yes
|
String(7)
|
Brand ID
|
sign
|
Yes
|
String(32)
|
sign = MD5(brand_id+token+api_key)
|
brand_uid
|
Yes
|
String(20)
|
Unique User ID from operator (Only support english characters and
numbers, case insensitive)
|
currency
|
Yes
|
String(4)
|
Player currency code, check Appendix 4.2
|
token
|
Yes
|
String(32)
|
Token created by operator, only allowed the combination of English
letters and numbers
|
Response
Name
|
Required
|
Type
|
Description
|
code
|
Yes
|
int
|
DCS API Response Code, check Appendix 4.1
|
msg
|
Yes
|
String(50)
|
If the request info is valid, please respond with message "Success".
|
data.brand_uid
|
Yes
|
String(20)
|
Unique User ID from operator
|
data_currency
|
Yes
|
String(4)
|
Player currency code, check Appendix 4.2
|
data.balance
|
Yes
|
Decimal(16,6)
|
Player current balance
|
|
"code": 1000, "msg": "Success.", "data": { "brand_uid": "testUser",
"currency": "IDR", "balance": 25.55 }
|
This api will be sending promotional bonuses, adding the amount
directly to the player wallet
Request
EndPoint : {brandApi_url}/promoPayout
Name
|
Required
|
Type
|
Description
|
brand_id
|
Yes
|
String(7)
|
Brand ID
|
sign
|
Yes
|
String(32)
|
sign = MD5(brand_id+promotion_id+trans_id+api_key)
|
brand_uid
|
Yes
|
String(20)
|
Unique User ID from operator (Only support english characters and
numbers, case insensitive)
|
currency
|
Yes
|
String(4)
|
Player currency code, check Appendix 4.2
|
amount
|
Yes
|
Decimal(16,6)
|
Promo bonus
|
promotion_id
|
Yes
|
String(36)
|
Promotion id
|
trans_id
|
Yes
|
String(128)
|
Trans id
|
provider
|
Yes
|
String(16)
|
Game provider code, check Appendix 4.6
|
transaction_time
|
Yes
|
String(20)
|
The format is: yyyy-MM-ddTHH:mm:ssZ
|
Response
Name
|
Required
|
Type
|
Description
|
code
|
Yes
|
int
|
DCS API Response Code, check Appendix 4.1
|
msg
|
Yes
|
String(50)
|
If the request info is valid, please respond with message "Success".
|
data.brand_uid
|
Yes
|
String(20)
|
Unique User ID from operator
|
data_currency
|
Yes
|
String(4)
|
Player currency code, check Appendix 4.2
|
data.balance
|
Yes
|
Decimal(16,6)
|
Player current balance
|
code
|
Response
|
1000
|
{
|
|
"code": 1000, "msg": "Success.", "data": { "brand_uid": "testUser",
"currency": "IDR", "balance": 25.55 }
|
- Return code: 5043 with data.brand_uid, data_currency, data.balance
if operator receives duplicate promoPayout (identify by promotion_id and
trans_id).
4. Appendix
4.1 DCS API Response Code
Code
|
Remark
|
Description
|
1000
|
Success.
|
Success
|
1001
|
System error.
|
System error
|
1002
|
Unknown.
|
Unknown error
|
5000
|
Sign error.
|
Verification code error
|
5001
|
Request param error.
|
Request parameter error
|
5002
|
Currency not support.
|
Currency not supported
|
5003
|
Balance insufficient.
|
Insufficient balance
|
5005
|
Brand not exist.
|
Brand does not exist
|
5008
|
Country Code error.
|
Country code error
|
5009
|
Player not exist.
|
Player's account or token does not exist
|
5010
|
Player blocked.
|
Player blocked
|
5012
|
Game id not exist.
|
Game id does not exist
|
5013
|
Not logged in.
|
Session authentication failed, token does not match with player
|
5014
|
Incorrect time format.
|
Invalid time format
|
5015
|
Incorrect provider.
|
Invalid provider
|
5016
|
Incorrect amount.
|
Invalid amount
|
5017
|
Api insufficient permission.
|
Api has insufficient permission
|
5018
|
Incorrect brand uid.
|
Incorrect brand_uid
|
5040
|
Request rate limit, once request per 3 seconds.
|
Request limit reached, once every 3 seconds.
|
5041
|
Request date range limit, once request time period can only be within 24
hours. request time can only be within 6 months.
|
Request segment limit, each request segment must not exceed 24 hours, in
addition, the information can be inquire only within 6 months period.
|
5042
|
Bet record not exist.
|
Bet record does not exist.
|
5043
|
Bet record duplicate.
|
Bet record is duplicated/identical.
|
5070
|
Free spin ID not exist.
|
Free spin ID does not exist.
|
5071
|
Incorrect round count.
|
Invalid spin count
|
5072
|
The free spin already cancelled.
|
This free spin has been cancelled.
|
5073
|
The free spin already locked.
|
This free spin has been locked, unable to alter.
|
5074
|
The provider does not support free spin.
|
This provider does not support assigning freespin to players.
|
5075
|
The free spin set up error.
|
The free spin setup has an error.
|
5019
|
Provider is maintaining
|
Provider is under maintenance
|
5020
|
Brand locked
|
Brand locked
|
5021
|
No support try game
|
Try game is not supported
|
5023
|
No support get replay
|
Replay is not supported
|
5024
|
Token cannot be used
|
Token cannot be used
|
5025
|
Unsupported method
|
Unsupported method
|
4.2 Currency code List
Please refer to ISO 4217 currency codes, different provider supports
different currencies.
Code
|
Remark
|
Description
|
AED
|
United Arab Emirates Dirham
|
UAE Dirham
|
AFN
|
Afghan Afghani
|
Afghan Afghani
|
ALL
|
Albanian Lek
|
Albanian Lek
|
AMD
|
Armenian Dram
|
Armenian Dram
|
ANG
|
Netherlands Antillean Guilder
|
Netherlands Antillean Guilder
|
AOA
|
Angolan Kwanza
|
Angolan Kwanza
|
ARS
|
Argentine Peso
|
Argentine Peso
|
AUD
|
Australian Dollar
|
Australian Dollar
|
AZN
|
Azerbaijan Manat
|
Azerbaijan Manat
|
BAM
|
Bosnia and Herzegovina convertible mark
|
Bosnia and Herzegovina convertible Mark
|
BDT
|
Bangladeshi Taka
|
Bangladeshi Taka
|
BGN
|
Bulgarian Lev
|
Bulgarian Lev
|
BHD
|
Bahrain Dinar
|
Bahrain Dinar
|
BND
|
Brunei Dollar
|
Brunei Dollar
|
BOB
|
Bolivian Boliviano
|
Bolivian Boliviano
|
BRL
|
Brazilian Real
|
Brazilian Real
|
BWP
|
Botswanan Pula
|
Botswanan Pula
|
BYN
|
Belarusian Ruble
|
Belarusian Ruble
|
BZD
|
Belize Dollar
|
Belize Dollar
|
CAD
|
Canadian Dollar
|
Canadian Dollar
|
CDF
|
Congolese Franc
|
Congolese Franc
|
CHF
|
Swiss Franc
|
Swiss Franc
|
CLP
|
Chilean Peso
|
Chilean Peso
|
CNY
|
Chinese Yuan
|
Chinese Yuan
|
COP
|
Colombian Peso
|
Colombian Peso
|
CRC
|
Costa Rican Colón
|
Costa Rican Colón
|
CUP
|
Cuban Peso
|
Cuban Peso
|
CZK
|
Czech Koruna
|
Czech Koruna
|
DKK
|
Danish Krone
|
Danish Krone
|
DOP
|
Dominican Peso
|
Dominican Peso
|
DZD
|
Algerian Dinar
|
Algerian Dinar
|
EGP
|
Egyptian Pound
|
Egyptian Pound
|
ETB
|
Ethiopian Birr
|
Ethiopian Birr
|
EUR
|
Euro
|
Euro
|
GBP
|
Pound Sterling
|
Pound Sterling
|
GEL
|
Georgian Lari
|
Georgian Lari
|
GHS
|
Ghanaian Cedi
|
Ghanaian Cedi
|
GMD
|
Gambian Dalasi
|
Gambian Dalasi
|
GNF
|
Guinean Franc
|
Guinean Franc
|
GTQ
|
Guatemalan Quetzal
|
Guatemalan Quetzal
|
HKD
|
Hong Kong Dollar
|
Hong Kong Dollar
|
HNL
|
Honduran Lempira
|
Honduran Lempira
|
HRK
|
Croatian Kuna
|
Croatian Kuna
|
HTG
|
Haitian Gourde
|
Haitian Gourde
|
HUF
|
Hungarian Forint
|
Hungarian Forint
|
IDR
|
Indonesian Rupiah
|
Indonesian Rupiah
|
IDX
|
Thousand Indonesian Rupiah
|
Indonesian Rupiah/1000
|
ILS
|
Israeli New Shekel
|
Israeli New Shekel
|
INR
|
Indian Rupee
|
Indian Rupee
|
IQD
|
Iraqi Dinar
|
Iraqi Dinar
|
IRR
|
Iranian rial
|
Iranian rial
|
ISK
|
Icelandic Krona
|
Icelandic Krona
|
JMD
|
Jamaican Dollar
|
Jamaican Dollar
|
JOD
|
Jordanian Dinar
|
Jordanian Dinar
|
JPY
|
Japanese Yen
|
Japanese Yen
|
KES
|
Kenyan Shilling
|
Kenyan Shilling
|
KGS
|
Kyrgyzani Som
|
Kyrgyzstani Som
|
KHR
|
Cambodian Riel
|
Cambodian Riel
|
KRW
|
South Korean Won
|
South Korean Won
|
KWD
|
Kuwaiti Dinar
|
Kuwaiti Dinar
|
KZT
|
Kazakhstani Tenge
|
Kazakhstani Tenge
|
LAK
|
Lao Kip
|
Lao Kip
|
LBP
|
Lebanese Pound
|
Lebanese Pound
|
LKR
|
Sri Lankan Rupee
|
Sri Lankan Rupee
|
LRD
|
Liberian dollar
|
Liberian Dollar
|
LSL
|
Basotho Loti
|
Basotho Lotu
|
LVL
|
Latvia Lat
|
Latvia Lat
|
MAD
|
Moroccan Dirham
|
Moroccan Dirham
|
MDL
|
Moldovan Leu
|
Moldovan Leu
|
MGA
|
Ariary
|
Ariary
|
MKD
|
Macedonian Denar
|
Macedonian Denar
|
MMK
|
Myanmar Kyat
|
Myanmar Kyat
|
MNT
|
Mongolian Tugrik
|
Mongolian Tugrik
|
MOP
|
Macau Pataca
|
Macau Pataca
|
MUR
|
Mauritian Rupee
|
Mauritian Rupee
|
MVR
|
Maldivian Rufiyaa
|
Maldivian Rufiyaa
|
MWK
|
Malawian kwacha
|
Malawian Kwacha
|
MXN
|
Mexican Peso
|
Mexican Peso
|
MYR
|
Malaysian Ringgit
|
Malaysian Ringgit
|
MZN
|
Mozambican Metical
|
Mozambican Metical
|
NAD
|
Namibian Dollar
|
Namibian Dollar
|
NGN
|
Nigerian Naira
|
Nigerian Naira
|
NIO
|
Nicaraguan Córdoba
|
Nicaraguan Córdoba
|
NOK
|
NOK
|
Norwegian Krone
|
NPR
|
Nepalese Rupee
|
Nepalese Rupee
|
NZD
|
New Zealand Dollar
|
New Zealand Dollar
|
OMR
|
Omani Rial
|
Omani Rial
|
PAB
|
Panamanian Balboa
|
Panamanian Balboa
|
PEN
|
Peruvian Nuevo Sol
|
Peruvian Nuevo Sol
|
PHP
|
Philippine Peso
|
Philippine Peso
|
PKR
|
Pakistan Rupee
|
Pakistan Rupee
|
PLN
|
Polish Zloty
|
Polish Zloty
|
PYG
|
Paraguayan Guarani
|
Paraguayan Guarani
|
QAR
|
Qatari Rial
|
Qatari Rial
|
RON
|
Romanian Dram
|
Romanian Dram
|
RSD
|
Serbian Dinar
|
Serbian Dinar
|
RUB
|
Russian Ruble
|
Russian Ruble
|
RWF
|
Rwandan franc
|
Rwandan Franc
|
SAR
|
Saudi Riyal
|
Saudi Riyal
|
SCR
|
Seychellois Rupee
|
Seychellois Rupee
|
SDG
|
Sudanese Pound
|
Sudanese Pound
|
SEK
|
Swedish Krona
|
Swedish Krona
|
SGD
|
Singapore Dollar
|
Singapore Dollar
|
SRD
|
Surinamese Dollar
|
Surinamese Dollar
|
SZL
|
Swazi Lilangeni
|
Swazi Lilangeni
|
TGC
|
TGC point
|
TGC point
|
THB
|
Thai Baht
|
Thai Baht
|
TJS
|
Tajikistani Somoni
|
Tajikistani Somoni
|
TMT
|
Turkmenistani Mahat
|
Turkmenistani Mahat
|
TND
|
Tunisian Dinar
|
Tunisian Dinar
|
TRY
|
Turkish Libra
|
Turkish Libra
|
TTD
|
Trinidad and Tobago Dollar
|
Trinidad and Tobago Dollar
|
TWD
|
New Taiwan Dollar
|
New Taiwan Dollar
|
TZS
|
Tanzanian Shilling
|
Tanzanian Shilling
|
UAH
|
Ukrainian Hryvnia
|
Ukrainian Hryvnia
|
USD
|
United States Dollar
|
United States Dollar
|
UYU
|
Uruguayan Peso
|
Uruguayan Peso
|
DCE
DCS Seamless wallet API document
UZS
|
Uzbekistani Som
|
Uzbekistani Som
|
VND
|
Vietnamese Dong
|
Vietnamese Dong
|
VNX
|
Thousand Vietnamese Dong
|
Vietnamese Dong/1000
|
XAF
|
Central African CFA Franc
|
Central African CFA Franc
|
XCD
|
East Caribbean Dollar
|
East Caribbean Dollar
|
XOF
|
CFA Franc BCEAO
|
CFA Franc BCEAO
|
YER
|
Yemeni Rial
|
Yemeni Rial
|
ZAR
|
South African Rand
|
South African Rand
|
ZM
|
Zambian Kwacha
|
Zambian Kwacha
|
ZWL
|
Zimbabwean Dollar
|
Zimbabwean Dollar
|
BTP
|
BT Points
|
BT Points
|
USDT
|
Tether
|
Tether(USDT)
|
VES
|
Bolivar Soberano
|
Bolivar Soberano
|
SSP
|
South Sudanese Pound
|
South Sudanese Pound
|
4.3 Language code list
Code
|
Remark
|
Description
|
zh_hans
|
Simplified Chinese
|
Simplified Chinese
|
zh_hant
|
Traditional Chinese
|
Traditional Chinese
|
ko
|
Korean
|
Korean
|
kr
|
Korean
|
Korean
|
en
|
English
|
English
|
th
|
Thai
|
Thai
|
vi
|
Vietnamese
|
Vietnamese
|
id
|
Indonesian
|
Indonesian
|
ja
|
Japanese
|
Japanese
|
bg
|
Bulgarian
|
Bulgarian
|
cz
|
Czech
|
Czech
|
de
|
German
|
German
|
el
|
Greek
|
Greek
|
tr
|
Turkish
|
Turkish
|
es
|
Spanish
|
Spanish
|
fi
|
Finnish
|
Finnish
|
fr
|
French
|
French
|
hu
|
Hungarian
|
Hungarian
|
it
|
Italian
|
Italian
|
nl
|
Dutch
|
Dutch
|
no
|
Norwegian
|
Norwegian
|
pl
|
Polish
|
Polish
|
pt
|
Portuguese
|
Portuguese
|
pt-BR
|
Brazilian-Portuguese
|
Brazilian-Portuguese
|
ro
|
Romanian
|
Romanian
|
ru
|
Russian
|
Russian
|
sk
|
Slovak
|
Slovak
|
sv
|
Swedish
|
Swedish
|
da
|
Danish
|
Danish
|
ka
|
Georgian
|
Georgian
|
lv
|
Latvian
|
Latvian
|
uk
|
Ukrainian
|
Ukrainian
|
et
|
Estonian
|
Estonian
|
4.4 Country_code
Please refer to ISO 3166- 1 Alpha 2 country coder, below are some
examples
Code
|
Remark
|
Description
|
CN
|
China
|
China
|
HK
|
Hong Kong
|
Hong Kong
|
TW
|
Taiwan
|
Taiwan
|
KR
|
South Korea
|
South Korea
|
JP
|
Japan
|
Japan
|
TH
|
Thailand
|
Thailand
|
PH
|
Philippines
|
Philippines
|
ID
|
Indonesia
|
Indonesia
|
IN
|
India
|
India
|
VN
|
Vietnam
|
Vietnam
|
MY
|
Malaysia
|
Malaysia
|
SG
|
Singapore
|
Singapore
|
4.5 Wager_type
Code
|
Description
|
wager
|
Bet
|
endWager
|
Finish bet
|
cancelWager
|
Cancel bet, due to internal error (bet amount refund to player)
|
appendWagerResult
|
Appears in jackpot and prizedrop
|
campaign
|
Free Spin Bet record (Only appears in Backoffice)
|
campaignpayout
|
Player's profit from prepaid free spin campaign
|
cancelEndWager
|
Cancellation of payout due to internal error (deducting the amount paid
to the player from the player's wallet balance)
|
promopayout
|
send promotional bonuses, adding the amount directly to the player
wallet
|
4.6 Provider List
Code
|
Description
|
dcace
|
DCACE
|
yg
|
Yggdrasil
|
relax
|
Relax gaming
|
nlc
|
Nolimit City
|
png
|
Play'n Go
|
hs
|
Hackswag Gaming
|
aux
|
Avatar UX
|
evo
|
Evoplay
|
gam
|
Gamcomat
|
psh
|
Push Gaming
|
ezugi
|
Ezugi
|
swf
|
Win Fast
|
funta
|
FunTa Gaming
|
stm
|
Slotmill
|
mj
|
7Mojos
|
fm
|
Fantasma
|
ps
|
Peter & Sons
|
sb
|
Spirbe
|
plb
|
Parlay bay
|
evl
|
Evolution
|
btg
|
Big Time Gaming
|
ne
|
NetEnt
|
rt
|
Red Tiger
|
tg
|
Turbo Games
|
tgo
|
Turbo Games (non-Asian market)
|
wz
|
Voltent (Wazdan)
|
tk
|
Thunderkick
|
lm
|
Lucky Monaco
|
yt
|
Yolted
|
sa
|
SA Gaming
|
ss
|
Smartsoft
|
bg
|
Bgaming
|
nm
|
Novomatic
|
op
|
Octoplay
|
bp
|
BluePrint
|
hso
|
Hacksaw Gaming ROW
|
hsl
|
Hacksaw Gaming Latam
|
tq
|
Tequity
|
raw
|
RAW
|